Combat
What's the point of fighting?
Attacking other players has three main interests:
Theft of resources
The use of means of production
The theft of territories
Attacking a convoy
If your convoy is on the same block as an enemy convoy, you can attack it. A protection and strength score will be determined for each convoy (see detailed calculations).
The fight will take place in several rounds until the strength score of A is higher than the protection score of B. In the first round A is played by the attacker and B by the defender but it will be the opposite in the next round (and so on and so forth).
Turn algorithm
If A.strength >= B.protection, A wins
Else:
new B = A
new A.protection = B.protection-A.strength
new A.strength = B.strength * (new A.protection)/B.protection
Restart
Results of the fight
B is burned
A gets the resources conveyables (not the soldiers) from B
A loses troops until it has a protection total less than or equal to his protection total multiplied by its final protection score, divided by its original protection score.
Puppeting a colony
Detailed calculations
absis: convoy protection (sum of conveyables protection)
ordinate: final convoy protection score
green: protection score of defender
blue: protection score of attacker

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